We want to be able to support transforming types based on
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As of last week, that isn’t going to stop us anymore. We need 33 sprites at once, and 33 sprites at once we shall have. Animating the button presses also will take us into slightly unknown territory, too; on the NES and PICO-8 the buttons were blank, but the buttons have labels here on the C64 and we will need to animate those too.
Previously the function was implemented like so: