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In push-based reactivity, once a node has finished updating, it calls its dependents. In pull-based reactivity, therefore, we would expect each node to call its dependencies. And because you need your dependencies to update before you can update, we can see how this works: each node updates all of its dependencies, and then updates its own value.
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СюжетДТП в Мордовии
By carefully choosing Marios position \(p in P\) and velocity \(v in T_p P\), the SM64 community was able to reach a desired positions \(q\) in \(B\) up to collision detection (for reaching some door, collecting a star, etc.). They did this by checking which \(t_1, \dots, t_k\) SM64 actually uses for calculations and then making the right choices, so that \(\rho(\exp_v(t_i)) = q\) for some \(i\) and for all other \(j \neq i\) \(\rho(\exp_v(t_j))\) is not a position that would trigger a collision detection with negative consequences (like resetting \(v\)).